Amogh
Bajpai
Engineering machine perception through the lens of human dramaturgy.
Inference // Perception
Pixel
Manifold
Everybody is made of pixels. Real-time bitmapping of facial geometry into interactive particles.
[ Perception_Manual ]
- 01. Initialize Perception to scan facial landmarks.
- 02. Maintain blink for 3s to charge color-shift (Persists).
- 03. Sustain blink for 6s total to trigger burst.
- 04. Watch Intensity Meter for high-precision feedback.
POV_Calibration
Inference // Semantics
Semantic
Stream
Translating the visual world into high-fidelity narrative descriptions.
[ Perception_Manual ]
- 01. Initialize Stream to start multimodal inference.
- 02. Present objects or perform actions in the frame.
- 03. Observe the Semantic Terminal for real-time captions.
- 04. System identifies actors, objects, and latent intent.
Infrastructure // Intelligence
Integrity
Sync Engine
Self-healing synchronization loops for high-stakes biometric reporting.
Architected recursive fetching to defeat unstable APIs. Integrated RAG pipelines for behavioral anomaly detection.
Inference // Precision
Biometric
Alignment
Turning web cameras into high-precision biometric verification sensors.
Real-time image stabilization and contrast enhancement using custom WASM modules.
The Dramaturg
I came to engineering through theatre. For years I directed performances, thinking about how bodies move through space, how timing shapes emotion, and how small interactions create meaning on stage.
That way of thinking never left. It simply moved into the systems I build. My discovery of TouchDesigner was the catalyst—it showed me that code could be as plastic and expressive as lighting or movement on a stage.
In theatre, blocking is the choreography of actors within a scene. In software, I think about architecture in a similar way: coordinating agents, managing timing, and shaping how information moves through a system.
Today my work lives at the intersection of machine learning, computer vision, and interactive media. I approach technology as a medium for designing experiences, not just solving problems.
BIOS Diagnostic // System_Stack_v2.0
[01] PERCEPTION
MediaPipe CV
TensorFlow.js
OpenCV.js (WASM)
[02] INFERENCE
RAG Pipelines
LangChain / LLM Ops
Semantic Search
[03] VISUALS
TouchDesigner
GLSL Shaders
Three.js / WebGL
[04] CORE_RECORDS
Spatial Semantics
HCI Blocking
Latent Intent
Logbook // Field_Notes_2026
MAR.2026
Biometric Latency Optimization STABLE
Synthesized recursive synchronization loops to reduce reporting lag in high-stakes biometric environments.
FEB.2026
Semantic Face Alignment VERIFIED
Mapped 52 blendshape indices to local mesh influences. Integrated CLAHE image enhancement.
JAN.2026
Generative Visual Synthesis EXPERIMENTAL
Explored real-time particle displacement using TouchDesigner and GLSL shaders.